
- May 2008
- Volume 9
- Issue 5
Breaking the Mold: CME Moves Beyond Text
What is most remarkable about online CME is the fact that, when it comes to the actual nature of the educational materials on offer, nothing has really changed.
Continuing Medical Education (CME) has now been available online in quantities sufficcient to make the Internet the primary or only CME source for some physicians—for more than 10 years. What was an oddity, and then a paradigm shift, has become the status quo. With the growing pains of the online CME experience mostly fi nished, we have arrived at a historical vantage point from which this now-mature phenomenon can be accurately assessed. From this perspective, what is most remarkable about online CME is the fact that, when it comes to the actual nature of the educational materials on offer, nothing has really changed.
Oh, the method of delivery has changed. Th e use of the Internet as a tool to distribute CME activities has made the process of obtaining continuing education much more effi cient and convenient for the physician, and has allowed activities to be supplemented by any number of audiovisual goodies (cf, every issue of MDNG, including this one). But the essential pedagogical strategy employed by most online CME activities is no diff erent from what was used in the days when print journal articles and expensive conferences were the only sources of CME credit. Specifi cally, most CME continues to employ a didactic model, in which an expert provides information, to be passively studied by the participant.
This is most obvious in the case of text-based activities: read this article on congestive heart failure, and then answer a few questions to determine whether or not you’ve internalized the appropriate information. But webcasts and live lectures are essentially didactic, as well. Even those activities that introduce some element of interactivity generally still conform to this basic expert teacher—student model. Th ere is certainly nothing inherently wrong with a didactic approach, which has dominated education since Plato. However, there are indications that other educational philosophies may generate better results among physician learners. In a September 1, 1999 article published in the
Of course, in 1999, with connective technology still in its relative infancy, the power to create truly immersive CME was limited. Not so today. Th e technical facility now exists to create an entirely new kind of activity, and physician comfort with the Internet and related technology is now at a level to make such an activity practical and likely to be used. So, let’s take a look at the CME transformation that will seem as unremarkable in 2018 as online CME seems to us today.
CME in Real Life
One simple innovation that seems likely to become more common in years to come is the provision of CME credit for educational tasks carried out in the course of everyday practice. Most physicians are learning every day, on the fl y, as they research symptoms, conditions, and treatments. Because this information is obtained in the context of actually using it, it’s more likely to be both memorable to the physician and specifically applicable to his or her practice than a general CME article or webcast. Now that the technological means to document this sort of learning is readily available, attaching CME credit to educational experiences of this kind is only a short step. Writing in
A physician using a computer to review her schedule sees that she will soon see a patient for skin rash and hyperlipidemia. She clicks on an option labeled “diagnosis” and is taken to a diagnostic algorithm... [and] the latest guideline for treating hyperlipidemia... As she records the diagnosis of hyperlipidemia, the computer automatically shows a list of medications. The physician clicks on her fi rst choice and is taken to the pharmacy site, which describes dosages, interactions, contraindications, and formulary status for the drug selected.
The physician’s computer logs the time and locations for all her Internet searches and provides her with a summary that she then sends electronically to her local CME office for credit. Again, the hypothetical physician described here by Havens and colleagues is more likely to retain the new information she sees during the process, because it is contextually tied to a specific, real-life situation.
Another alternative is to tie CME credit directly to specific, measurable eff orts at performance improvement. In 2004, the
- Self-assessment - based on specifi c measures of performance
- Intervention - with an eye toward improving those specifi c measures of performance Re-evaluation - with summary of practice, process, or outcome changes
Beyond Real Life
Of course, in-practice, CME has its limits. Some skills are obviously best mastered before a fl esh-and-blood patient is introduced into the system. Meanwhile, valuable clinical and communication skills are diffi cult to practice in a fashion amenable to feedback in a real-life environment. For many years, standardized patients (SPs)—actors trained to simulate a real patient to help refi ne communications skills—and static mannequins have allowed providers to practice on subjects that will not suff er from any missteps along the way. However, the utility of both of these models is limited; SPs are expensive to train (and require consistent training) and obviously cannot be treated, whereas mannequins off er only a rough facsimile of a real patient encounter.
Contemporary technology has made possible increasingly useful and immersive educational simulations of real patient encounters. The e-journal
To date, the HPS described above has been programmed to function under three scenarios, all related to bioterrorism response preparation:
- exposure to mustard gas;
- exposure to a nerve agent; and
- exposure to a nerve agent in the context of an abdominal wound and subsequent shock.
A study was conducted comparing physician training using this HPS system with a comparable (non-simulated, PowerPoint-based) program delivered via CD-ROM. Investigators found that the two educational approaches were comparable in terms of the two lowest levels of cognition: knowledge (remembering), or the strict ability to remember facts; and comprehension (understanding), the ability to translate information from one form to another. However, providers educated using HPS showed a signifi cant advantage in terms of higher-level cognition (applying, analyzing, synthesizing, and assessing the value of the information learned) compared with providers educated using the CD-ROM program. The authors concluded that this simulated learning environment—which they term “situated cognition”—is superior to a strictly didactic approach in terms of outcome.
The HPS evaluated in the paper described above was limited in scope. However, there is no reason to expect that the technology utilized to teach bioterrorism response could not easily be applied to any type of continuing education. Given that encouragement of situated cognition is likely to be more interesting to physicians than didactic programs, and appears to be more eff ective at accomplishing its goals and improving outcomes, eventual incorporation of increasingly immersive simulation into CME in every area is likely.
A Whole New World (No, literally, a whole new world)
The software that may underlie the next great revolution in CME was developed by a small, San Francisco-based company called Linden Labs. In 2003, Linden released an online computer game called
But whereas Th e Sims is most certainly a game—with limited tasks that may be accomplished, no dialogue, and minimal interaction with other players—Second Life takes the concept a step further. Residents inhabit a world together with the virtual representations of millions of other users worldwide. They can play games, start virtual businesses, buy and sell goods and services, create and distribute creative properties, and generally live out... well, a second life. Users are able to create special worlds within the larger world, called “islands,” for a specifi c purpose. All residents are expected to conform to certain standards of behavior; administrators may punish transgressors by placing them temporarily in an inescapable island called “Th e Cornfi eld,” which is precisely what it sounds like it is.
By now, we’re guessing you see where we’re going with this, and we can all but see your eyebrows lifting skeptically. But hold on. A number of colleges and universities maintain presences in Second Life and allow students to attend virtual lectures within the network as a form of distance learning. Six libraries have created virtual representations of themselves within Second Life, along with four museums, including
In December 2007, Student BMJ described a newly developed MSc course in clinical management, now offered at the UK’s
Stateside,
Frank Ferrara is a freelance healthcare journalist and a former MDNG editor.
Articles in this issue
over 17 years ago
Last Writes: Healthcare Innovation is Not All in the Delivery... Yetover 17 years ago
Tech 101: Online Learningover 17 years ago
Software: Anatomic 3D Avatarover 17 years ago
E-detailing Evolvesover 17 years ago
4 Questions... with Doug Farrago, MD, of the Placebo Journalover 17 years ago
Eye on Innovation: The Nano-brainover 17 years ago
Voice Recognition Software: Making Technology Work for You


































